Archive for the ‘Virtual Worlds’ Category

The Online Potential for Group Formation in PEG TV

In New York Law School Professor Beth Noveck’s article, “Democracy–The Video Game: Virtual Worlds and Collective Action,” from The State of Play: Law, Games, and Virtual Worlds, she talks about the promise of virtual worlds, like Second Life, in fostering new forms of group participation in democratic practice. She explains that while the “First-Generation [...]